腾讯游戏第四季度营收302.86亿元 海外收入占比23% – Tencent’s revenue in the fourth quarter was 30.286 billion yuan, accounting for 23% of its overseas revenue_VPS主机评测云服务器怎么样?云服务器值不值得购买?云服务器好不好?
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新浪科技讯 3月18日下午消息,控股在港交所公告,2019年第四季度收入为1058亿元人民币,市场预期为1029.24亿元,上年同期为848.96亿元,同比增长25%;第四季度净利润为215.8亿元人民币,市场预期为228.45亿元,上年同期为142.29亿元,同比增长52%。腾讯控股2019年全年收入为3772.89亿元人民币,市场预期为3764.45亿元,上年同期为3126.94亿元;全年净利润为933.1亿元人民币,市场预期为943.15亿元,上年同期为787.19亿元。
其中,2019年第四季度,腾讯公司网络游戏收入增长25%至人民币302.86亿元。该项增长主要受我们于国内及海外市场的智能手机游戏(包括《和平精英》及《PUBG Mobile》等)的收入增长以及来自Supercell的游戏收入贡献,部分被个人电脑客户端游戏(如《地下城与勇士》)的收入下跌所抵销。
2019年全年,腾讯网络游戏收入增长10%至人民币1,147亿元。该项增长主要受惠于国内智能手机游戏(包括《王者荣耀》及《和平精英》)的收入贡献以及海外游戏(如《PUBG Mobile》及Supercell的游戏)的贡献增加,部分被个人电脑客户端游戏(如《地下城与勇士》)的收入下降所抵销。
腾讯表示,二零一九年,腾讯游戏加深了在中国的领导地位,海外业务也取得重大进展,这在很大程度上要归功于《PUBG Mobile》、《Call of Duty Mobile》及《英雄联盟》新模式《云顶之弈》的成功。
腾讯游戏表示,2019年第四季度,腾讯海外游戏收入同比增长超过一倍,占网络游戏收入的23%。截至二零一九年年底,全球前十最受欢迎的智能手机游戏(按日活跃用户数计算)中的五款均由腾讯开发。
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Sina science and technology news on the afternoon of March 18, the holding company announced on the Hong Kong stock exchange that the revenue in the fourth quarter of 2019 was 105.8 billion yuan, and the market expected to be 102.924 billion yuan, up 25% year on year from 84.896 billion yuan in the same period of last year; the net profit in the fourth quarter was 21.58 billion yuan, and the market expected period was 22.845 billion yuan, up 52% year on year from 14.229 billion yuan in the same period of last year. Tencent holding’s annual revenue in 2019 is 377.289 billion yuan, with a market expectation of 376.445 billion yuan, compared with 312.694 billion yuan in the same period of last year; its annual net profit is 93.31 billion yuan, with a market expectation of 94.315 billion yuan, compared with 78.719 billion yuan in the same period of last year.
In the fourth quarter of 2019, Tencent’s online game revenue increased by 25% to 30.286 billion yuan. This increase is mainly due to the revenue growth of our smart phone games (including peace elite and pubg mobile) in domestic and overseas markets and the contribution of game revenue from supercell, partially offset by the decline in revenue of PC client games (such as dungeons and warriors).
In 2019, Tencent’s online game revenue increased by 10% to RMB 114.7 billion. The increase was mainly due to the revenue contribution of domestic smart phone games (including “King glory” and “peace elite”) and the increase of overseas games (such as “pubg mobile” and supercell’s games), partially offset by the decline in revenue of PC client games (such as “dungeons and Warriors”).
Tencent said that in 2019, Tencent game deepened its leadership in China and made significant progress in overseas business, thanks in large part to the success of PUBG Mobile, Call of Duty Mobile and the new model of the League of heroes.
Tencent game said that in the fourth quarter of 2019, Tencent’s overseas game revenue more than doubled year-on-year, accounting for 23% of online game revenue. By the end of 2019, five of the top ten most popular mobile phone games in the world (active user count) were developed by Tencent.
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